Fallout:Tactics (FO:T)
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Version 1.05 BY Janmanden © 2002 & 2008
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SPECIAL
Traits
Skills
Perks
New Char
Define char by selecting perks
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Action Boy
Each level of Action Boy (insert Girl if you wish) gives you an additional AP to spend every combat turn. You can use these generic APs on any task.
Adrenaline Rush
With this Perk, you gain +1 to your Strength when you drop below 1/2 of your max hit points.
Awareness
With Awareness, you are given detailed information about any critter you examine. You see their exact hit points and information about any weapon they are equipped with.
Bend The Rules
Take this perk and the next time you get offered perks you may choose from all the perks available for your race.
Better Criticals
The critical hits you cause in combat are more devastating. You gain a 20% bonus on the critical hit table, almost ensuring that more damage will be done. This does not affect the chance to cause a critical hit. Mutants cannot pick this perk.
Bluff Master
You can talk yourself out of a sticky sitatuation when caught stealing.
Bone Head
With this perk you gain +1 to your Strenght when you drip below 1/2 of your max hit points.
Bonus HtH Attacks
You have learned the secret arts of the East, or you just punch faster. In any case your Hand-to-Hand attacks cost 1 AP less to perform.
Bonus HtH Damage
Experience in unarmed combat has given you the edge when it comes to damage. You get an additional 15% damage with hand-to-hand and melee attacks for each level of this Perk.
Bonus Move
For each level of this Perk you get to move 20% further per AP.
Bonus Ranged Damage
Your training in firearms and other ranged weapons has made you more deadly in ranged combat. For each rank of this Perk you get an additional +15% damage with ranged weapons.
Bonus Rate of Fire
This Perks allows you to pull the trigger a little faster and stil remain as accurate as before. Ecah ranged weapon attacks costs 1 AP less to perform.
Bracing
You have learned how to brace large weapons while standing. You will receive +2 ST for the purpose of firing large guns from a standing position.
Break the Rules
Take this Perk and the next time you are offered perks and you may choose from all the perks regardless of race.
Brown Noser
You have learned the value of sucking up to your superiors! You get one extra promotion for each level of this rank.
Comprehension
You pay much closer attention to the smaller details when reading. You gain 50% more skill points when reading books.
Crazy Bomber
No more singed eyebrows with this perk, if your character experiences a failure while using explosives, the explosive in question will be defused or reset.
Demolition Expert
You are an expert when it comes to the fine art of handling explosives. They always go off when they are supposed to, as well as causing extra damage.
Die Hard
You don't give up easily. When your hitpoints get below 20% you get an additional 10% to resistances.
Divine Favor
Some higher power has taken a liking on you.
Dodger
You are less likely to be hit in combat if you have this perk. You gain +5 to your AC in addition to the AC bonus from any armor worn.
Educated
Each level of educated adds +2 skill points when you gain a new experience level. This perk works best when purchased early in your adventure.
Explorer
The mark of an explorer is to search out new and interesting locations. With this perk you have a greater chance of finding special places and people.
Faster Healing
With each level of this perk, you get a +2 bonus to your Healing Rate, thus you heal faster.
Flexible
Years of exercise have made you incredibly supple. You can change stance in half the time of a normal person.
Flower Child
With this perk you are less likely to be addicted to chems (50% less likely) and you suffer half the withdrawal time of a normal person.
Gunner
You are an expert shot from a moving vehicle. You get a +10% chance to hit when firing from a moving vehicle.
Healer
The healing of bodies comes easier to you with this perk. Each level of this perk heals 4-10 additional hit points when using the First Aid or Doctor skills.
Heave Ho!
Each level of this perk gives you an additional +2 to ST for purposes of determining range with thrown weapons only. This perk will not exceed a weapon's maximum range.
Hit the Deck
You react very quickly to the word "incoming!" Halves the damage from area attacks and splash damage.
Lead Foot
Your reflexes and driving ability combine to make you a very fast driver. You gain 25% speed when behind the wheel.
Leader
You are a natural leader. Any squad member within your area of influence will receive +1 AG and +5 to AC.
Lifegiver
With each level of this perk, you gain an additional 4 hit points every time you advance a level. This is in addition to the hit points you allready gain per level based off your endurance.
Light Step
You are agile, lucky and always careful. This perk halves the chance of setting off a trap.
Loner
Your solitary childhood and upbringing mean that you work much better alone. Get +10% to all rolls when outside the influence of other squad members.
Master Trader
You have mastered one aspect of bartering - buying goods far more cheaply than normal. With this perk, you get a 25% discount when purchasing items from a store or another trader.
More Criticals
You are more likely to cause critical hits in combat if you have this perk. Each level of this perk gets you an additional +5% chance to cause a critical hit.
Night Vision
With this perk, you can see in the dark better. This will reduce the overall darkness level by 20%.
Pathfinder
You are better able to find the shortest route. Your travel time on the World Map is reduced by 20% for each level.
Pickpocket
You are much more adept at stealing than the normal crook. You can steal with the best of them, because with this perk, you ignore size and facing modifiers when stealing from a person.
Quick Pockets
You have learned to pack your equipment better. Costs for actions in your inventory are halved.
Quick Recovery
You are quick at recovering from being knocked down.
Rad Resistance
You are better able to avoid radiation and the bad effects radiation causes. Each level of this perk improves your radiation resistance by 15%.
Ranger
You gain +15% toward your Outdoorsmand skill. You are more likely to avoid random encounters if you choose, and tend to find those special encounters more than most.
Road Warrior
You have learned to drive and shoot at the same time. You do not suffer any penalties when firing small weapons and piloting a vehicle at the same time.
Scout
You have improved your ability to see distant locations, increasing the size of explorations on the world map by one square in each direction. You also have a better chance of finding special encounters.
Sharpshooter
You have a tealnet for hitting things at longer distances. For each level of this perk you get a +2 bonus to PE for the purposes of determining range modifiers. It's easier than ever to kill at long range.
Silent Death
While Sneaking, if you hit a critter in the back, you will cause double damage using a hand-to-hand attack. Silent Death is that kind of perk.
Silent Running
With this perk, you now have the ability to move quickly and still remain quiet. You can Sneak and Run at the same time. Without this perk you would automatically stop Sneaking if you ran.
Slayer
The Slayer walks the earth! In hand-to-hand combat all of your hits are upgraded to critical hits, causing destruction and mayhem.
Snakeeater
Yum! Tastes like chicken. For each level of this perk you gain +25% resistance to poison.
Sniper
You have mastered the firearm as a source of pain. With this perk any successful hit in combat with a ranged weapon will be upgraded to a critical hit if you also make a LK roll.
Stat!
You can heal people much faster than the usual country doctor. Reduce the AP cost for First Aid and Doctor skill use by 2 AP's for each rank of this perk.
Stonewall
You are much less likely to be knocked down in combat.
Strong Back
AKA Mule. You can carry an additional 50 pounds of equipment for each level of this perk.
Stunt Man
You've learned to bounce! You receive 25% less damage from falling or being blown over by explosives. You also get a 10% bonus to your piloting skill. There are no stunt animals in FOT.
Survivalist
You are a master of the outdoors. This perk confers the ability to survive in hostile environments. You get a +25% bonus to Outdoorsman.
Swift Learner
You are indeed a swift learner with this perk, as each level gives you an additional +5% bonus whenever you earn experience points. This is best taken early.
Team Player
You grew up in a big family and consequently work much better in a team. Get +10% to all rolls when within the influence of other squad members.
Toughness
When you are tough, you take less damage. Each level of this perk adds +10% to your general damage resistance.
Tunnel Rat
You can crawl like a baby! (a very FAST baby). You are able to move at walking speed while prone.
Way of the Fruit
You understand the ancient way of the fruit. You enjoy strange and wonderful benefits whenever you eat fruit.
Weapon Handling
You can wield weapons much larger than normally allowed. You gain a +3 to your ST for the purposes of Strength checks when trying to wield weaponry.