Fallout:Tactics (FO:T) C har M S (C har acter Creation M anagement S ystem)Version 1.05 BY Janmanden © 2002 & 2008 Login
Skills Small Guns The use of pistols, rifles, shotguns and other small firearms. 1 Big Guns The use of bigger guns, like rocket lauchers and miniguns. 2 Energy Weapons The use of lasers, plasma and other high-tech weapons. 3 Unarmed Using your fists and feets in hand-to-hand combat. 4 Melee Weapons The use of knives, spears and other melee weapons. 5 Throwing How well you can aim a thrown object, like a grenade. 6 First Aid The healing of minor wounds. 7 Doctor The healing of major wounds and crippled limbs. 8 Sneak The art of moving silently. 9 Lockpick The skill of opening locked doors and items. 10 Steal The art of acquiring what is not yours. 11 Traps The skill of spotting, disarming and setting traps and explosives. 12 Science Knowledge of all things scientific, like chemistry and computers. 13 Repair The practical application of the Science skill, used to fix broken things. With a repair kit, it can be used to reapair vehicle damage. 14 Piloting The operation of Vehicles. A higher piloting skill will improve the speed of a vehicle in combat. 15 Barter The skill of trading items. A good Barter skill will improve the value of your items, letting you get more for your money. 16 Gambling The skill of dice, cards and other gambling games. 17 Outdoorsman The knowledge of plants, animals and outdoor living. 18
Fallout: Tactics - Character Creation Management System
With this tool you can get a hunch about the kind of stats and levels you need, at the very least, to model your characters.
Click on New Char to begin. This page shows you all the perks, that is available in the game and by selecting them you can get a view of the kind of Attributes, Skill level and Character level that you need in order to pick them eventually.
Have fun!