Fallout:Tactics (FO:T) CharMS
(Character Creation Management System)
Version 1.05 BY Janmanden © 2002 & 2008
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Traits
Fast Metabolism   Your metabolic rate is twice normal.   1
Bruiser   A little slower, but a lot bigger.   2
Small Frame   At the cost of a reduced carry   3
One Hander   You are more likely to hit with smaller, single-handed weapons, and less likely to hit with larger, two-handed weapons.   4
Finesse   You do less damage, but have a greater chance of doing a critical hit.   5
Kamikaze   By not paying attention to any threats, you cause a lot more damage. This lowers your AC to just what you are wearing, but you do more damage with every attack.   6
Heavy Handed   You do more damage in melee or hand-to-hand combat. And while you have the same chance to cause a critical hit, your critical hits are not as good as the next fellow.   7
Fast Shot   You don't have time to aim for a targeted attack, because you attack faster than normal people. It costs you one less AP for guns and thrown weapons.   8
Bloody Mess   By some strange twist of fate, people around you die violently. You always see the worst way a person can die.   9
Jinxed   The good thing is that everyone around you is more vulnerable to bad luck, the bad news is so are you!   10
Good Natured   You studied less-combative skills as you were growing up. Your combat skills start at a lower level, but First Aid, Doctor and Barter are substantially improved.   11
Chem Reliant   You are more easily addicted to chemicals. Your chance to be addicted by chemicals use is twice normal, but you recover faster from their ill effects.   12
Chem Resistant   Chems only affect you half as long as normal, but your chance to be addicted is only 50% of normal.   13
Night Person   Your vision works much better at night. Intelligence and Perception get a +1 bonus at night but a -1 penalty during the day.   14
Skilled   Since you spent more time improving your skills than a normal person, you gain 5 additional skill points per level. The trade off is that you don't gain as many extra abilities, since you take one level longer to gain perks.   15
Gifted   You have more innate abilities than most, so you have not spent as much time honing your skills. Your primary skills are each +1, but you lose -10% on all skills to start and receive 5 less skill points per level.   16
Glowing One   Extreme radiation exposure has left you glowing in the dark! Darkness is no obstacle to you or your enemies. You gain resistance to radiation but you radiate those around you.   17
Tech Wizard   You spent you formative years hunched over a bench learning tech stuff. Trouble is you've ruined your eyes! You get a bonus to Science, Repair and Lockpick skills but a penalty to Perception.   18
Fear the Reaper   You have cheated death! You gain perks more quickly as though you were still alive. Unfortunately you are now on deaths short list.   19
Vat Skin   Other people find you hideous to behold and vomitus to smell. You get a bonus to AC, but any friend or foe nearby will suffer penalty to Perception.   20
Ham Fisted   Genetic engineering has endowed you with huge hands. You get an extra tag skill on Unarmed but you suffer a penalty on all technical skills.   21
Domesticated   You have undergone extensive house training and have developed higher than normal intelligence. However you do less unarmed damage.   22
Rabid   You are a half crazed feral killing machine. Crippled limbs have less effect on you and you receive bonus action points whenever you kill an opponent. But chemicals including stimpacks have no effect on you.   23
Tight Nuts   This robot was built to take the knocks. It has double base damage resistance to any attack but it is twice as difficult to repair.   24
Targeting Comp   This robot has a dedicated targeting computer. All attacks cost +1 AP to perform but when it does attack it has a +15% chance to hit.   25
EMP Shielding   This robot has a dedicated EMP shielding system. This makes it heavier and therefore more slower. This trait causes a penalty to agility but a 30% bonus to EMP resistance.   26
Beta Software   This robot is equipped with experimental software. It gets 4 tag skill but is prone to unexpected system glitches.   27

Fallout: Tactics - Character Creation Management System

With this tool you can get a hunch about the kind of stats and levels you need, at the very least, to model your characters.

Click on New Char to begin. This page shows you all the perks, that is available in the game and by selecting them you can get a view of the kind of Attributes, Skill level and Character level that you need in order to pick them eventually.

Have fun!